Camera movement and pacing are too fast; slow moves down ~15% and avoid busy or dizzy shots
Clearly define what the product is meant to communicate and show what it can do, not just how it looks
Many shots end in similar product positions; vary compositions and push more macro detail, especially in shot 2
Lighting should make painterly colors pop against a black environment, with FX emitting light where helpful
Be very product-accurate, including small details like LEDs
Highlight specific functional and internal details, not just top surfaces
Textures selection for printed textures
Shader lists
Fluid simulation test
Particle-to-image simulation test
Shot 3 - Compositing test: integrated purple light of uv printing on an object
Adjust layout according to the feedback
Last Shot - Flying objects test: find solution to avoid objects intersection
Last Shot - Create procedural alpha mask for revealing printed textures when the objects fly through the printer
Shot 1 - Lighing test