Week 02 - Adjusting layout, and Effects and Lighting Test

13 - 19 Jan 2026

Mentors Feedback and Suggestions

  • Camera movement and pacing are too fast; slow moves down ~15% and avoid busy or dizzy shots

  • Clearly define what the product is meant to communicate and show what it can do, not just how it looks

  • Many shots end in similar product positions; vary compositions and push more macro detail, especially in shot 2

  • Lighting should make painterly colors pop against a black environment, with FX emitting light where helpful

  • Be very product-accurate, including small details like LEDs

  • Highlight specific functional and internal details, not just top surfaces

  • To-Do Lists

    Team Tasks

  • Textures selection for printed textures

  • Shader lists

  • Fluid simulation test

  • Particle-to-image simulation test

  • Shot 3 - Compositing test: integrated purple light of uv printing on an object

  • Individual Tasks

  • Adjust layout according to the feedback

  • Last Shot - Flying objects test: find solution to avoid objects intersection

  • Last Shot - Create procedural alpha mask for revealing printed textures when the objects fly through the printer

  • Shot 1 - Lighing test