May, 2025
Process
The process involves using PDG through the Wedge node in TOP Network to generate multiple variations of the object, allowing for efficient exploration of design options. To ensure a clean layout without intersecting geometry, RBD simulation is then used to naturally position the objects within the scene. Additionally, VEX is used to create procedural, scalable textures on selected assets, allowing for flexible control over surface detail, pattern variation, and resolution independence across different object variations.
Houdini | Karma | Nuke
Create procedural materials in COP Net using VEX code
Select object and material, then use VEX code to randomly assign variants of material to random instances of the object