Week 04 - Particles Simulation | Refining Lighting and FX

27 Jan - 01 Feb 2026

Week 5 Review

Mentors Feedback and Suggestions

  • Shot 1 Lighting: Darker is good but needs more time on look development

  • Shot 1 Fluid: Should emit more from environment rather than itself

  • Shot 4: improve lighting to show depth like in references

  • Shots 3-5: transition from particles in shot 3 to shot 5 needs clarity (dry to liquid progression)

  • Shot 6: Add more floating objects

  • Completed

    Team Tasks

  • Shot 1-2: Change the fluid to particles and refine the look of the particles

  • Shot 4-5: Refine the motion and look of the particles and set up lights for render

  • Applied materials

  • Generated designs for objects in final shot with copilot

  • Updated lighting in shot 1, shot 2 and final shot

  • Individual Tasks

  • Shot 3: Adjust the look of the particles

  • Shot 6: Adjust path and increase number of the floating objects

  • To-Do Lists

    Team Tasks

  • Shot 2: Refine the curve path and add variations to the color flows

  • Shot 4-5: Refine the look of particles

  • Custom height map for objects post-printing

  • Render AOVs

  • AOV testing

  • Individual Tasks

  • Shot 3: Refine particles material

  • Shot 6: Shot 6: Add colorful particles floating together with the objects

  • Dropping Particles Effects

    Final Output

    Process

    Particles Source

    Aminate the particles source (sphere) with mountain node

    Use 'Attribute from Map' node to assign color to the source from texture map

    Scatter points

    Velocity Field

    Create path and tube to contain velocity

    Setup velocity

    Visualize velocity

    Collision

    In POP Net, use 'Static Object' node to assign a collider