Original Gaussian Splat Flow
Relit Gaussian Splat
Use Pyro Simulation for velocity
Apply the velocity from Pyro on particles with additional procedural Curl Noise
Copy necessary attributes from Gaussian Splat to the particles
Original Gaussian Splat Flow
Relit Gaussian Splat
Use Cross Product to create a spining direction on Normal attribute (@N)
Add noise and push-in force to the spining
Final Velocity
Create a fade-in effect by setting the Alpha and Scale attributes (@Alpha and v@scale) to 0, then increase them to their original value