Breakdown

Match To Live Action

March, 2025

Process

This project was modeled in Maya, using a rough blueprint as the primary reference to establish accurate proportions and structure. The lighting setup was also developed in Maya to highlight the form and enhance the overall mood of the piece./p>

Texturing was completed in Substance Painter, focusing on realistic surface detail, material definition, and subtle wear to add depth and believability. Final color grading and visual refinement were done in Photoshop to enhance contrast, unify tones, and achieve the desired aesthetic.

The workflow emphasizes a strong foundation in modeling accuracy, material development, and cohesive visual presentation.

Maya | Arnold | Substance Painter | Photoshop

Materials in Substance Painter

Always open to constructive feedback!