Week 08 - Gaussian Splats with Simulation

May 11 - 17, 2026

Final Result

Process

Gazebo

Create an object to use as a particles emitter mask source, then assign white color to it using Color node

Apply Attribute Transfer node transfer color Attribute (@Cd) from the source to the main object (the gazebo)

Use Retime node to copy and delay the animation to create another mask that will be combine with the original one

Group points based on masks to limit the area of emission

Create multiple pyro simulations from Axiom plugin in Houdini

Velocity from pyro simulations

First layer of the effect: Animate scale (v@scale) of the Gaussian Splat based on the mask

Velocity from pyro simulations

Add particles from Gaussian Splat

Final Result

Statue

Create a point using Add node to be a starting point of a mask for particles emission

Add particles from Gaussian Splat

Create group to emit particles using the same method as the gazebo

Create pyro simulation to drive particles velocity

Velocity Field

Add particles from Gaussian Splat

Create group to emit particles using the same method as the gazebo

Create group to emit particles using the same method as the gazebo