Week 09 - Finishing Gaussian Splats with Simulation

May 18 - 24, 2026

Final Result

Challenges

Gaussian Splat scale randomly got big

  • Cause: When scale attribute (v@scale) is 0, sometimes it will be replaced with other random value

  • Solution: Assign very small value to the scale and set Alpha attribute to 0 to make the splats disappear

  • Big file size

  • Gaussian Splats require multiple attributes to render so .ply file can be big (around 1GB per frame in this case)

  • Some splats are missing when trying to display large number of splats in the scene

  • Viewport could only display limited number of splat. If it's over the limit, some splats will disappear