Week 10 - Winter 2026 Summary

Mar 09 - 11, 2026

Splat Garden

Interactive Experience that involves Gaussian Splats, particle simulation, VAT, USD and more

Splat Garden Demo by Danci Shen

Team Members and Responsibilities

  • Danci Shen - Interactive, Unreal Engine TD and Virtual Production
  • Yiyi Long - Scene Layout and Asset Creation (Daffodil)
  • Yiqi Zheng - VAT/USD and Graph Hyacinth Textures
  • Yichen Shi - Asset Creation (Grape Hyacinth) and Houdini Effects Simulation
  • Ben Jones - Virtual Production and Environment Assets
  • Xinyi Liang - Environment Assets
  • Itim Kongsakulvatanasook - AI Stylization Tool and Gaussian Splat with Simulation in Houdini

Supervising Faculty

AI Stylization on Splat Garden

Gaussian Splat with Simulation on Splat Garden

Gaussian Splat with Simulation

Latest Work

Appling pyro simulation and particle simulation to Gaussian Splat

Test 03

Gaussian Splat with particle and pyro simulation test

Test 02

Gaussian Splat with particle simulation and procedural noise

Test 01

Gaussian Splat with particle simulation and procedural noise

Applied AI Stylization Tool

Integrated a custom AI Stylization Tool into VFX and game pipeline

Final result fo the stylized textures from AI stylization tool and Houdini COPNET

Style Reference

Original Realistic Texture

Ouput of the texture from AI Stylization Tool

Final result after adjusting output from the AI tool in Houdini COPNET

Gaussian Splat Relighting

GSplat Relighting Method 01: Light Overlay

GSplat Relighting Method 02: Bake Lighting in Color Attribute with GSOPs

Pro

  • Can be lit with normal lights, such as HDRI and spotlight

  • Wider light choice

Con

  • Complicated process

Pro

  • Straightforward process

Con

  • Need GSOPs Plugin

  • Limited choice of lights

  • Need to export PLY sequence after relighting (can take long time)

  • Heavy file size